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Mining
Introduction
Most systems in EVE have a number of asteroid belts in them. The
asteroids in these belts may be mined to obtain ore. The ore may then be
sold,
or refined
into minerals. If refined, the minerals may then be sold, or used in
manufacturing
A few systems also have
ice fields. Ice mining requires special skills and equipment, and is not
covered in this introduction.
Mining lasers
To mine ore from an asteroid you need to use mining lasers or strip
miners. These all work in the same way... to use them, target an
asteroid and fire at it. A laser cycle will take one minute, and then
deliver a quantity of ore to your cargo hold. If there is insufficient
space in the hold, then the ore which wouldn't fit is lost and the
laser deactivates. If you stop a laser before it's one minute cycle is
complete, a reduced amount of ore is collected.
The basic miner is not very good... train the mining skill and get a
mining laser for better yeild. It is worth upgrading to using miner
IIs as soon as you can.
Strip miners can only be fitted to ships especially designed for them
(mining barges and hulks), which take more skills to operate. A strip
miner takes three times a long to cycle as a laser, but delivers nine
times as much ore as a miner II cycle. In terms of ore delivered per
hour, a strip miner is thus equivalent to three mining laser IIs.
The amount of ore delivered is a fixed volume, and the volume depends
on the model of laser in use, the skills of the operator, and perhaps
a bonus from a specialised mining ship. See the
mining laser comparison chart for details. As ores have different
volumes, the number of ore units mined per minute will depend on the
type of asteroid being mined, as well as the model of laser. See the
ore table for ore volumes.
Mining drones
Mining drones are small drones which travel from your ship to an
asteroid, mine it for a while, then bring some ore back to your cargo
hold. They mine smaller amounts than a laser, and spend some time in
travelling. If you use them it is best to reserve the closest asteroids
for them, to minimise the time they spend moving between your ship and
the asteroid. I rarely use them, and if my ship can use drones I keep
some fighting drones in it for defence.
Ships for mining
It is possible to mine using the rookie ship and mining laser that you
are given when entering the game, but it will mine very slowly. The
first things to get as your available isk and skills improve are
better mining lasers, then a better ship. Mining lasers take quite a
lot of CPU to run them, so a mining ship must have adequate CPU.
The things to look out for when selecting a mining ship are:
- How fast can it mine - how many of what type of mining laser, mining
drone and mining upgrade modules can it operate, and does it have any
mining bonuses.
- How much ore can it carry, ie. how big is the cargo hold.
- Can it defend itself against being attacked while mining.
- Can you operate the ship with the modules you want with your current skills.
The importance of these points will vary depending on what type of
mining you do, and where you do it. eg. when mining with others who can
deal with any attacks, or when in high security space, defence need not
be big priority.
All races have a range of frigates which are aimed at being better for
different jobs. Each race has one or two frigates that a new miner
should consider. One is designed specifically with mining in mind, as
it has a bonus to the amount of ore a mining laser will produce. This
is usually best used when a different ship is used to transport the
ore after mining it. The other has a enough CPU power to run
mining lasers, and a large cargo hold so it will require fewer trips
between the asteroid belt and a station to take your ore back. In the
case of the Caldari, the Bantam has both a mining bonus and a
reasonable cargo hold - it is an excellent mining frigate. Ships to
consider are:
- Amarr frigates: Tormentor; cruiser: Arbitrator
- Caldari frigates: Bantam; cruiser: Osprey
- Gallente frigates: Imicus, Navitas; cruiser: Vexor
- Minmatar frigates: Probe, Burst; cruiser: Scythe
It is also possible to fit a mining laser on to an industrial ship.
This has the advantage of having a very large cargo hold, but will be
exceedingly slow as most industrials can only be fitted with a single
laser. Industrial ships have few defences and are vulnerable to attack.
Types of asteroid and ore
There are a number of different types of asteroid, each of which
produces a different type of ore. Every asteroid type has three
variations, a standard one, and enriched one yielding 5% more minerals
when refining, and a very rich one which gives 10% more. Ores have
different volumes per unit of ore, which means that the quantity of
ore mined per mining laser cycle will depend on which ore is being
mined, as will the amount which will fit in a cargo hold. See the
ore table for details.
Deciding which ore to mine
The ores themselves are worth different amounts, so when mining ores to
sell it is worth looking at the current market prices in the system(s)
where you will be selling. Remember that different ores take up
different volumes, and and this should be taken into account when
looking at market prices. The best thing to do is to work out the price
of a given volume of each type of ore, and compare those prices.
eg. Let's assume that you are going to mine in a belt which has veldspar
and plagioclase available in it. We'll also assume that the local market
shows that you can sell veldspar for 4 isk per unit of ore, and
plagioclase for 10 isk per unit. Veldspar has a volume of 0.1 cubic
meter (m³) per unit, so 1m³ of veldspar is 1/0.1 = 10 units,
at 4 isk per unit that's worth 40 isk. Plagioclase occupies 0.35m³
per unit, so 1m³ is 1/0.35 = 2.857 units (approx), worth 28.57 isk.
At these prices, you would make more isk per hour mining and selling
veldspar than plagioclase, even though plagioclase costs more per unit.
(In practice plagioclase is more valuable than 10 isk per unit, and will
almost always give you a better return than veldspar).
Mining into cans
Mining fills the cargo hold of most ships (excepting industrials) so
quickly that a miner who returned to a station each time the hold
filled would spend most of the time travelling. To get around this,
cargo containers (cans) may be placed in space and used to hold
ore. Each time the mining lasers have deposited enough ore into the
cargo hold, just move it into a can. Several miners working together
in a gang can share a single can. When enough ore has been mined, make
sure that you will be able to find your can(s) again (eg. make a
bookmark for a can), go to a station and collect another ship with a
larger cargo hold (an industrial). Use this ship to ferry the ore from
the can to the station.
Jet cans
The simplest way to get a can into space is to just jettison something
from your cargo hold - the first batch of ore delivered by your mining
lasers is a good choice. This automatically creates a jettison
container or jet can, which will be able to hold up to
27500m³. Beware that jet cans are temporary, and if left for too
long in space they will explode, destroying any contents. (They also
explode if emptied of all contents). If not attacked or emptied they
can be relied on to survive in space for at least an hour. (I have
never seen a jet can which lasted less than 90 minutes). You can set
the name of a can, and setting it to the time it was created will let
you see how old each can is. Unfortunately ore thieves can also see
this, and may use the age of the can to estimate how much may be in
it.
Anyone can put things into, and remove things from, a jet can. This
makes them useful for group mining (eg. several miners can be filling
a can, while another member of the group runs an industrial, taking
ore from the can to a station). Unfortunately it also means that ore
thieves can steal ore from your can. Beware of any large (eg.
industrial) ships piloted by someone you don't know approaching your
can. Concord (the police force) do not take any action against ore
thieves, but do permit you to attack them. Once someone steals
something from your can, a 15 minute aggression timer starts. During
this time you can attack the thief without Concord interfering, though
if you do so the thief will be permitted to fight back, again without
Concord action.
Secure cans
There is another type of can available on the market, the secure
container. There are several sizes available, and the biggest has a
capacity of 3900m³. These may be taken into space in an
industrial, anchored in place to prevent anyone else from taking them,
and password protected so that only someone with the correct password
can open them. Note that setting the password before you anchor the
container will NOT work, and will leave the container accessible to
everyone. Once entered the password is remembered until you log out,
you do need to enter it on every access to the container. Cans may
only be anchored in space where the security ratings less then 0.8
Again, remember to bookmark the container so that you can find it
later. Setting a name for the container can also be useful.
Secure cans are strongly constructed containers and once anchored will
last indefinitely in space. They can be attacked and destroyed, but
can withstand more damage than any frigate, and in secure space such
an attack will provoke Concord intervention. Secure cans are
frequently used for ore storage, and may be seen in many asteroid
belts. (They are not restricted to holding ore... eg. some people use
them to leave ammunition caches at handy locations).
Asteroid belt mining
Most systems have asteroid belts, any of which can be mined. However the
types of asteroid available in a belt is influenced by the security
rating of the system, and the different races have settled areas of
space which have some different asteroid distributions. High
sec. systems will have an abundence of the low value asteroids, and the
lower security systems have more valuable belts. The table below shows
information from the
"Roid grid"
from ToxicFire's ore search web site
http://www.fluidorbit.co.uk/.
Security | Amarr | Caldari | Gallante | Minmatar
|
≤ 0.2 | Hemorphite | Hedbergite | Hemorphite | Hedbergite |
≤ 0.4 | Jaspet | Kernite | Jaspet | Kernite |
≤ 0.7 | Kernite | Plagioclase | Omber |
≤ 0.9 | Pyroxeres | Plagioclase |
≤ 1.0 | Veldspar and Scordite |
Mission space mining
If you run combat missions for agents, they will take you into regions
of space, and deadspace areas, not readily accessible to other
pilots. When you have made such an area safe it is worth looking
around to see if there are any asteroids there. Some mission areas
contain large asteroids belts, a few of which will contain more
valuable asteroids than that security system would normally have. As
long as you don't report the mission completion to your agent you can
mine these resources. Any jet cans you use should be safer from ore
thieves than they are in asteroid belts, as they will not have a
bookmark to your mission space.
Beware that there are still dangers in some mission spaces... although
some are completely safe, some mission belts can be visited by the
occasional rat (like normal asteroid belts). Some of the new missions
being introduced may also contain traps for miners... I have mined a
mission space and be told that something had triggered a trap which set
off a powerful smartbomb. This appears to be associated with a mining
cycle completing, resulted in varying amounts of damage to my
shields. The worst such event did about 420 points of damage to the
shields of the retreiver I was using. (Neither my drones nor my jet cans
appeared to be damaged by the blast)
It is also possible for people to find your mission spaces by probing
and scanning. Nowhere is totally safe, you should always be aware of
what is around you.
For easy transport of ore from a deadspace, just complete the
mission. This removes the deadspace region; the remaining asteroids etc.
disappear, and your cans drop back into normal space. Remember to make a
bookmark to one of your cans before completing the mission, as your
agent provided mission bookmark is automatically deleted on mission
completion.
Skills for miners
- Corperation/Anchoring: To anchor secure cans in space.
- Drones/Drones: To be able to use drones, for mining or defence.
Can operate 1 drone per skill level.
- Drones/Drone interfacing: 20% bonus to drone damage, drone mining
yield per level.
- Drones/Mining drone operation: 5% Bonus to mining drone yield per
skill level.
- Industry/Mining: Allows the use of better mining lasers. 5% bonus to
mining turret yield per skill level.
- Industry/Mining upgrades: Allows the use of mining laser upgrade modules.
- Leadership/Mining foreman: Grants a 2% bonus to gang members' mining
yield per level. (Only when group mining in a fleet).
- Piloting skills for ships with mining bonuses.
- Science/Astrogeology: 5% bonus to mining turret yield per skill level.
External links for other guides
If you find any errors, omissions or things which are unclear, please
let me know about them in game, thanks -- Rogan Samish.
Last edit 2007-05-09