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Titles within Phoenix
Ok so titles don't really mean much unless all of our members understand
what they mean and what roles they incorporate, so below you will find a
detailed explanation of all titles and also at the very bottom a list of
titles that need filling by someone within the corporation.
Corporate title descriptions
Co-Director of Intelligence (C-DoL):
Responsible for categorising all
corporation data and senate decisions into mediums that member's can freely
access.
That is to facilitate the running of the corporation by organising
data on everything from corporate operations to decisions on Alliances and
wars into documents posted in either Corpmail, the PHOENIX in-game static
website (under contents list), or in out of game forums. Also to moderate
this information so that it remains up to date and concise. They are the
chief liaisons between website moderators. All crucial information about
corp will be relayed through them in some form or another, so keeping an eye
on Corpmail posted by them is important.
Director of the Phoenix Initiative (DPI):
Responsible for helping new
players in the corporation, through the Phoenix Initiative: An Initiative
setup for new, inexperienced members of Phoenix to get them up to speed as
soon as possible. See the Corpmail posts under the heading Phoenix
Initiative, posted by Hanius Valm, or the following link Phoenix Initiative
if this interests you.
Chief Recruiting Officer (CRO):
Responsible for extending the members list
of the corporation and pointing new recruits in the right direction so that
they will fit into the best possible roles within the corporation. He or she
must therefore have an intimate knowledge of the corporations structure so
that each new recruit is assigned to the best possible section of the
corporation and if necessary eve mailing the necessary commanders or
personnel so that they are aware of the new recruits potential. For example
if a new recruit is a mining specialist who wants to be involved with lots
of mining operations then contacting Tariz IKamo by evemail would help in
getting him adjusted to what systems we mine in, where he can drop stuff to
be refined and so on.
Corporate Website Moderator (CWM):
In charge of running and moderating data
on the in game website. The data held here is deemed to be static data in so
much as it won't change for long periods of time and is thus a suitable place
for listing detailed descriptions of how things are run within the
corporation under the appropriate topic heading. Contact Rogan Samish if you
feel there is anything that might be of value to corporation posted on this
in game website.
PvP title description
For a full listing of Squadron roles and how they all tie in together read
the Phoenix Rebel Fleet link.
Dragon Squadron Commander (DSC):
Specialising in Electronic warfare commands
a legion of ships specialised in just such a role. Whether this is ECM in
their mid slots, or modules or drones designed to disrupt targeting or
weapons, one thing is for sure enemy ships will be at a significantly
disadvantage when they engage. When not in an engagement it is this
commander's responsibility to make sure he communicates with the members
assigned to his team in order that he knows exactly what assets he can bring
to a fight and where they are currently stationed.
Open titles for application
Contact a senate member who will discuss the position and your
qualifications with Rogan Samish. Also note that if the qualifications are
there, certain titles can be held by more than one person if it makes the
process more efficient. For example only one commander can be nominated for
any PvP squadron otherwise confusion might arise in battle but in time it
might prove a wise move to employ more than one active recruiting officer.
Corporation
Chief Industrial Director (CID):
Responsible for making sure mining operations, refining and production
runs smoothly.
Looking for someone who has good mining skills, knowledge of blueprints and
research and some experience in manufacture.
First goal will be making sure corporation has an efficient system by which
people with poor refining skills can drop junk and ore into a station
container in a nominated station's corporate hanger and get it refined and
the minerals dropped back into their personal hanger. Other goals we are
looking for this person to take on is to collect data on all available
original blueprints that members of corporation have and provide this info
to a C-DoI to post in our Industry Tab, Mining and Manufacturing, and if
possible to secure multiple run copies of these from members to donate to
corp for manufacturing process. Eventually we require this person to provide
a C-DoI with a list including the breakdown in mineral costs of all the
items PHOENIX will eventually be able to provide for corp members. He or She
will then be responsible for taking build orders and members minerals and
supply them with cheaper than market items such as ships.
Another role this member may take on is the manufacture of items from group
corporate mining operations. The ore from these ops will be donated to corp
and it will be the CIDs responsibility to get this ore refined and built
into items that can be stockpiled for times of war and so on. E.g. Ammo and
cheap frigates for PvP defence. This person will also have the ability to
request and hire other members into roles beneath him in order to make this
process efficient and so that he doesn't get over burdened. E.g. he or she
may wish to hire a chief ore refiner to aid him, but he will always be
responsible for the coordination of these members' actions.
Head of Mining Ops (HMO):
The HMO is responsible for coordinating group
mining operations in both high and low sec Space. He is in charge of
communicating with and being the liaison with the suitable PvP commanders to
organise protection should it be needed, and if need be organising once off
refining duties and the distribution of the refined minerals once operations
have ended.
Head of exploration (HoE):
Player will be charged with organising solo or
group expeditions to find new territories for Phoenix to either expand into
or take advantage of from time to time.
The HoE will need to understand what
makes a good high sec mining system, low sec mining system, complex run in a
region, or base for ratting operations or indeed a new HQ location and
report this data back in a well documented form to both Rogan Samish and a
C-DoI so that senate members can debate on whether to incorporate system
into any future ops we might run. In the long run such responsibilities
might include finding a 0.0 system for PHOENIX to claim as its own or a low
sec complex that proves profitable for us to defend and guard and thus place
a position up in.
Political diplomat (PD):
Person who is responsible for engaging in talks
with Alliances and/or other corporation in regards to issues on mergers, War
and so on.
He or she is responsible for engaging in talks that will ally
corporation with others who will make our position in Eve stronger. They are
also responsible for de-escalating any conflicts when at all possible.
Forum moderator (FM):
Responsible for the running and control of data that
gets placed on out of game website. In short makes sure forums don't get
over cluttered or no inappropriate information is posted.
PvP
Fleet commander (FC):
In charge of coordinating all squadron commanders, and thus the
highest ranking member of any fleet operation.
Honour Guard Squadron Commander (HGSC):
The personal bodyguard to the FC,
and therefore one of the elitist fighting forces in Phoenix.
Consisting of a mix of tactics to ensure that whatever position the FC
takes on the battlefield he is always well protected. When not in an
engagement it is this commander's responsibility to make sure he
communicates with the members assigned to his team in order that he
knows exactly what assets he can bring to a fight and where they are
currently stationed.
Eagle Squadron Commander (ESC):
Must be skilled at fitting long range sniper
boats and in time be skilled for using sensor disrupter drones.
His/Hers and thus their squad's role in a PvP fleet is to provide
firepower to anywhere that calls for assistance in taking down a
tougher enemy on the battlefield, and to stay out of harms way where
at all possible. In essence the artillery of Phoenix Rebel Fleet,
making sure no one is out of reach from the justice of our vengeance.
Chaos Squadron Commander (CSC):
The commander of this squadron must show an
aptitude for close range combat.
He/She and their squad will be fitted with
heavy hitting close range weapons and stasis Webbers and of course warp core
scramblers to bring chaos and terror into the heart of our enemies. Their
aim on the battlefield will be too tank hard, hit harder and make sure no
one escapes their inevitable destruction. The largest of all the squadrons
they will be charged with making sure the action stays squarely on them,
allowing the more specialised squads the breathing space to choose their
targets. To call Chaos Squadron the grunts of Phoenix Rebel Fleet would be
an insult as this squad will perhaps have the hardest job of all.
Nemesis Squadron Commander (NSC):
Logistics, a sorely neglected part of any
PvP fleet.
The commander and his men will provide a highly specialised
support network for all the other squads. They will fly in close tandem and
be able to provide any player with a massive boost in armour, shields,
capacitor at the most critical of times. Speed, warp core stabs, and insane
tanking will be required here as you will inevitably draw in enemy fire
being the medics of Phoenix Rebel Fleet. With little in the way of actual
fire power it will be this squad's goal to sit back at a distance and warp
in to any member who needs it, then using speed and stabs to escape Webbers
and warp core scramblers warp back out to a safe spot and wait for the call.
But it will be up to the commander's discretion if he wants to take a more
hands on approach and hit back with some fire power as well.
Stalker Squadron Commander (SSC):
Again another specialist squadron, but
with many roles to facilitate.
Firstly in any fleet engagement intelligence
is key, thus through the use of covert ops or more direct methods this
commander and his squadron will be responsible for providing intelligence of
enemy forces and numbers back to the FC and other commanders thus providing
Intel on what respective "warp in" distances should be and giving them the
information needed to adjust their tactics accordingly. They should always
be the first squadron to be scrambled and through the use of frigates and
speed should remain out of harms way when guiding in the more heavy hitters
of the fleet. Once the battle has begun their job will be far from over as
through the use of multiple target painters and speed they will hold down
the job of increasing the Sig radius of ships such as AF, HACS or frigates
so that the heavier guns of BS or weapons lacking tracking speed can bring
their full brute force to bare. They will also be responsible for taking
down any frigates that may have been deemed a lesser target by more powerful
gang members. Thus a healthy mix of interceptors, covert ops frigates and
fast smaller craft is essential. They will provide one further service which
is that they will be responsible for the coordination and setting up of
Cynosural fields and warp disrupter bubbles when needed.