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My thoughts on what a corporation is
(you can skip this, but it sheds some light on why some of the schemes
below were thought of)
A corp is a collection of people working in a single organisation.
First and foremost, a corp IS it's members... no members = no corp. A
corp which allows some members to profit at the expense of others is
not a corp, it's a swindle. Thus a corp must provide something for each
and every member, from the CEO to the newest recruit. (On a more
pragmatic note, members who feel that they get nothing from a corp
will simply leave). It should be possible for a corp to do this, as a
group of people working together are able to do more than those same
people working individually. So we have the premise that group work
achieves more than individual work, and this is what allows people in
a corp to do better than those people separately. Thus a corp should
concentrate on ways it's members can benefit by co-operating with each
other. I can think of a number of ways in which this can happen:
- By using force of numbers:
A gang can fight much more effectively than
an individual. One of the classical ways to consider the strength of
fighting forces composed of similar members was to consider the squares
of the numbers of members... an army having twice the number of men as
it's enemy was considered to have four times the fighting force.
- By permitting specialisation:
eg. When going from ore to finished product, some of the group are
better at mining, some at hauling, some at protecting them from rats
and pirates, some at refining the mined ore and some at building the
end product. The build required a blueprint that someone else may have
bought and researched, or perhaps obtained from a mission agent or
cosmos complex, or it could be a t2 blueprint that someone invented
from a t1 original. To be good at all these activities would take many
months or years of skill training, and even when you have the skills
you can't be mining, protecting and hauling all at the same time.
- By pooling resources to attain shared goals:
ie. by all contributing
time, minerals and isk to something that benefits all, such as a
obtaining blueprints, a
freighter to provide bulk haulage for people in the corp, or perhaps a
carrier or POS to provide protection in low security space.
It is important that any such goals are shared by the majority
of a corp... the corp voting scheme should be used before launching
any large project or change in a corp.
I do recognise that people also do things without requiring a reward -
I do myself. However I think that it better not to rely on this.. it
makes a more stable organisation. Besides, if I'm rewarded for what I
did for free, I can afford to do more of it without bankrupting myself :-)
Schemes to implement for the corp.
- Ore buying - drop cans
The corp should be prepared to buy ore and all items from it's
members at a reasonable price. I suggest that this should be about
75-80% of the current market price of the minerals refined from the
items. This is reasonable as the refined price is usually higher
than the unrefined price (for ores), and corp refiners will have a
higher refine efficiency & lower taxes than most members. An
unskilled refiner with low standing can lose over 20% of the
minerals when refining. Because of this the member should get the
same or a little more than the market price of the ore, and the
corp also make a small profit.
To facilitate this scheme, some corp offices will be designated
buying points They should be: (a) near where members mine, (b) in
stations with 50% efficiency reprocessing plants, and (c) in
stations where some corp member with good refine skills has a high
standing so as to avoid taxes. One corp hanger should be a drop
hanger, and have a number of drop cans in it. These are station
containers, some are personal containers, with corp members names
on them, others are labelled "Drop 1", "Drop 2", etc. They should
all be configured so that things can be dropped into them, but not
removed by anyone without roles. Personal cans are for regular
miners. Other drops are for individuals or gangs to use... pick
one, drop stuff in it, and send a corp eve-mail saying who filled
it. At intervals (at least weekly) a corp refiner will empty all
the cans, refine the contents, work out the mineral prices and pay
the depositors. (Needs a spreadsheet making to support this).
The corp refiner(s) needs some reason to do this work... a salary
from the corp and/or a small share of the minerals seems to be the
obvious choice, though this should be probably be negotiated with
each refiner.
There can also be a "Corp donations" can in this area :-)
- Manufacturing and sales
The corp should aim to sell all items required by it's members at
the around production cost + 5-10%. (Production cost being the market
price of the minerals needed to make the item, plus manufacturing
costs). This should be noticeably lower than the market cost of the
item itself. The corp should try to accumulate BPOs for these items
as it can afford them. Minerals from the ore buying / drop can
scheme go into this manufacturing process.
Members may build items for the corp using their own blueprints if
a corp blueprint is not available. In this case the markup is split
between the member and the corp... around 2.5-5% to each.
When surplus minerals are available items may be sold outside the
corp at reasonable market prices.
There should also be some reward/salary for manufacturers.
- Swap shop
This is a way to help members to help each other. It is simply a
corp hanger that all members have access to (though perhaps not
while still on trial accounts). It's there to allow things to be
exchanged between members. eg. go there to find guns for your new
frigate - try a gun, keep it if you like it, exchange it for
something else if you don't. If you have looted things you don't
want, consider putting a few in the swap shop rather than in your
drop can.
It is expected that things are only taken from the swap shop to be
used, not sold or recycled.
- Blueprint research
Any member may do blueprint research for the corp... the corp will
provide the blueprint, and pay for the research plus an hourly
research rate. A security deposit may be required at the research
manager's discretion before the blueprint is made available.
- Information
Eve is a complex game - I'm still learning things and I've been
playing for almost a year now. Having a place where I could ask
questions has always been useful to me, as has information I've
found on the net. I now know enough that I can answer some questions
as well as just ask them - I think that there should be a corp
policy of always trying to answer questions, no matter how simple
they seem, or how many times you have heard them before.
To make this easier I've started writing a few little guides - I'm
sure many of you have seen the link to my introduction to mining. If
you find yourself answering a few questions again and again, why not
write a guide and let me put it on the web ? Then you could refer
people to it, and save your typing finger!
- Fun activities
There are other activities we could do for fun or for training. One
possibility in organised frigate contests... like a sports league,
but fighting frigates. It's cheap... a million isk will buy several
t1 fitted frigates, it's fun, and good training for pvp fitting and
fighting.
Well - that's enough to start with. Thanks for reading this far!
Please let me know what you think of these ideas -- Rogan.