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Phoenix Co-Op Corporate Structure

Rank and Titles

NameRankTitle
Rogan SamishCEOCo-Director of Intelligence (C-DoI)
Corporate Website Moderator (CWM)
Hanius ValmDirector Co-Director of Intelligence (C-Dol)
Director of the Phoenix Initiative (DPI)
Dragon Squadron Commander (DSC)
LordXSenate MemberChief Recruiting Officer (CRO)
PowizSenate Member
CastanilSenate Member
ZexxorSenate Member
Regar RenillSenate Member
Billy BeryleSenate Member
GraemeSenate member

Titles will be shown in an abbreviated form in a member's info page if full titles won't fit. Also note that Corporate titles are in black whilst PvP titles are highlighted in red. In time it would also help if you recognised these abbreviated titles so that in corp chat you won't get confused if we drop them from time to time. See Titles within Phoenix link for a full description of any particular one and titles that we are looking to currently hire for.

The two final ranks are in place for everyone else, but are too numerous to mention names individually at this stage. They differ in one key aspect: A Staff member Junior has no titles within the corporation, and a staff member Senior is a rank put in place that a person will be promoted to if they take on an active role/Title within the corporations structure. If a person does this then their name and title will be posed here alongside a Staff Member Senior Rank.

Rank is simply a political position, in so much as how much say you will have in how the Corporation as a whole is run or what future goals it might have.

Titles are positions within the corporation that facilitate our goals and help it to run smoothly. If you feel there is a role you would like to run for, or indeed help create do not hesitate to get in contact with either Rogan Samish, or Hanius Valm.

It might also help to note that there is another form of roles within the game, these are the roles Eve allows a CEO or director of the corporation to bestow on members to give them access to the corporations physical assets. Within Phoenix these roles have no bearing on a persons rank or position within the corporation and are simply viewed as tools to facilitate the smooth running of our corporation as a whole and are only given out if a member requires them to do his job efficiently.

Phoenix Co-Op long term business model: Current ambitions and future aspirations


  1. Firstly to increase our membership to a size that will allow us to have players online in multiple time zones and at any one time have a healthy amount of players "currently online" to launch large fleets. Then to coordinate these players into basing themselves or at least moving a small percentage of their assets including jump clones to any one of the systems listed at the bottom. At this time we will not be ready to coordinate the operations of any large fleet we simply want to get the members necessary to do so in the future.

  2. Next we will close off the corporation to recruitment for a period of time dependant on how long it takes us to get to step 5 and focus on getting the experience of all our current members up. This includes getting all members in a position whereby they all have ships setup for running missions or mining in empire so they have a means to make good solo isk and can begin to build up further assets to allow them to engage in more dangerous corp activities such as running complexes in low sec, or in engaging in PvP without sustaining losses they can't financially recover from easily. We will run group corp activities of all natures to facilitate this process by sharing all rewards equally amongst participants, and this will also get us practise for when we move onto stage three of the business model. A good indicator of when we will be ready to do so will be when two goals have been achieved: Firstly consistent group operations in the form of mining ops, Lvl 4 mission runs and forays into multiple complex runs are coordinated on relatively fixed days of the week. And two when every member of the corp can safely admit that he is in a position where he has assets set aside for empire isk generation and has a few ships, no matter how small, setup to engage in operations where losses can be taken without a major setback. An example of this would be someone who has a nicely fitted cruiser or battlecruiser for running Lvl 3 missions by himself and maybe a retriever mining barge and a industrial ship to haul back ore, but who also has a few frigs or maybe even a cheap cruiser fitted for going testing the waters of low sec ratting or PvP that he can afford to loose as he can easily run missions or mine to get another one.

  3. We will still aim to operate out of empire space and avoid conflict with other corporations or alliances at this stage as although we will hopefully have a large relatively experienced corp, this is nothing without the means of coordinating our defences. Thus stage three will focus on the beginnings of welding large fleets at Phoenix's disposal. Thus we will begin launching both organised fleet events and hopefully test our capabilities to defend and adapt on the fly by staging a few mock distress calls. That is we hope to coordinate a few gate camps in low sec systems for no foreseeable reason other than to see if we have the means to do so, also to launch a few large PvP fleets and see how well we deal with flying through some uncharted systems and how capable we are at dealing with whatever we encounter. Maybe running a few complexes and seeing if we can also provide a protective service for a few large group corp low sec mining events. Finally on any given day we may stage a mock distress call from within empire space from an arbitrary system and see how quickly we can launch a respectable counter attack. No actual PvP will occur on these events it is simply a means to see how many ships we can launch and what sort of response times we are looking at and hopefully with a few successful mock drills getting those times down and those forces up.

  4. Finally if we are satisfied with the corporations performance as a whole from its youngest members right up to its most senior coordinators then we will begin possibly looking at implementing the Phoenix Rebel Fleet scheme Phoenix Rebel Fleet, once we get the necessary commanders in place and the strength in numbers and the contingency plans for those who might want to spent part or all of their time in empire, in place, we may look to either taking a system for our own and claiming it as a single massive corporation. Or we may look to join an alliance. However whatever path we choose we will hope to satisfy the following criteria: The region of space that we will claim must be easily accessible from empire not 21 jumps into 0.0, or whatever, so as not to isolate empire corp members from others. Two, we provide empire space pilots with a protective service so that they don't feel abandoned in their fight against such enemies as the privateer alliance. This protective service as well as a defence fleet ready to be scrambled at the distress signal of a fellow corp mate; will also be in the form of a few systems that will have scouts and guards posted around key instillations so that no one is ever camped inside their own station. Thirdly in a worse case scenario if a corp member feels distressed by a war at any time and it detracts from his enjoyment of the game, we will by means of a secondary sister corp in the form of the "Phoenix Co-Operative" that has offices based in Aclan and Pucherie, provide them with a safe environment to recover and play the game as they feel suites them whilst still managing to stay in contact with fellow corp members by means of the "Phoenix Initiative" chat channel. They may then in their own time rejoin Phoenix at a later date, with no shame or feeling that they had let the corp down or chickened out, when they feel comfortable. Remember it will be us the senior members who will feel like we have let you down if anything, if we do not provide our younger players with the protection they deserve.

  5. Finally once we have established a stable platform whereby we have bases and operations running out of empire systems and 0.0 systems, and we feel that although we cannot ever guarantee 100% safety (as is the nature of the game) but feel we have setup a strong defence grid for these operations to go ahead under we will then begin opening up PHOENIX again to applicants and building up an even stronger corporation till in time we challenge the might of even the most formidable alliances. However we will look to extend our members base slowly and carefully and look to build on the framework that will hopefully have proved the recipe for success thus far.

  6. Who knows maybe take on CONCORD for control of the universe and open up diplomatic relations with the Jovian empire and import their technology to crush our enemies even further :-)

Operational systems: Aims for the future


In Phoenix we like to keep our members within close proximity of one another, this benefits not only the corporation as a whole but also individuals due to the following reasons:

Firstly we can defend our assets better, it is much easier to organise a spontaneous defence fleet if everyone is within a few jumps of one another.

Secondly the organisation of group operations is easily facilitated if everyone operates out of similar systems as everyone is familiar with the territory in regards to what complexes are about, where are the best places to mine and so on. These group operations as well as being social also benefit the corp in two ways. They help newer members of the corp gain isk quickly to build up their strength as Phoenix operates on an equal shares basis when dividing group loot, minerals, isk. As well as this every group operation even if no direct PvP is involved is good practice for if we do need to go to war.

Seeing people in the systems around you that you recognise from the corp also helps to create a sense of unity and not just the feeling that we are all in one big chat channel doing our own thing.

Finally we always try and find the best possible systems to operate out of. We try and find systems that are easy to defend if need be, good selection of mining belts, good selection of all Lvl agent missions, and good position to fly to nearby low sec space complexes and ratting. Thus we are always looking for potential new systems to call home, but will remain relatively stable for long periods of time only moving as a whole when it benefits the corp.

In time we will also expand from empire to include a profitable low sec system to claim as our own. Firstly however we feel it is important to build up a closely connected membership who will watch each others backs so that when the time comes and if jealous enemies try to force us back into the safety of empire our resilience against them will be infallible and our vengeance swift and brutal.

Operational systems: Current bases of operation


Phoenix is currently operating out of two systems in close proximity to one another, 6 jumps in total, from within the safety of Empire Space. The reasons for this is that combined these systems offer a good selection of agents from the Federation Navy and Garoun Investment Bank as well as safe mining in multiple belts, as well as a good distance from areas of low sec that are relatively uncamped. We will use these two systems as a base of operations for our first long term goal which is to build up the strength of our corp in numbers and experience without the pressures of war.

System and OfficeServices
Aclan VI - Garoun investment Bank Vault Mining and corporate refining facilities,
Garoun Investment Bank Lvl 3-4 agents,
0.5 sec ore belt rats,
only one jump gate into system so easily defended,
current staging point for all group operations,
Phoenix HQ.
Pucherie VI - Garoun investment Bank Vault Moderate mining,
Federation Navy Lvl 2-3 agents (Max Lvl with this NPC is Lvl 4).